3/16/2023 0 Comments Hertz columbus ohio airport![]() ![]() In Bad Company 2, the M60 in particular was horribly overpowered for quite a while, making it one of the first times in the series where a team would generally be made up of half medics and half recon instead of all recon. ![]() In Battlefield: Bad Company, Medics get machine guns that are absurdly effective in close range and generally still half-decent for quite a distance past that.They're also extremely capable fighters on their own already, given the same full-size assault rifles as the Assault class - good luck taking out an entire squad of them. In Battlefield 2, they can instantly resurrect dead teammates to full health, which makes them an even more important target. In the original game, medics were not quite that powerful (slowly heal one soldier while standing next to him), but still quite a nuisance since their submachine guns have low recoil, and their ability to heal means you have to essentially start over if you die and try to come back for revenge. ![]() In practice, this means that you should use Silent Takedowns to pick off the medics before wading into the brawl, but a later upgrade to the Disruptor gadget makes this trope slightly more literal: you can remotely sabotage the medics' equipment so that they electrocute themselves when trying to buff or revive enemy mooks. Further, they can apply an electric charge to enemy soldiers so that Batman will take damage if he makes contact with the now-sparking foe. This is a very effective strategy in Batman: Arkham Knight, as the Medic mooks can revive three downed enemies. ![]()
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